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3d studio max 2021
3d studio max 2021








3d studio max 2021

Several new OSL shaders have been added including an HDRI Environment map to control the positioning and final look of the environment both in the viewport and the final render  HDRI Lights to place HDR photos of real-world light sources that dynamically update the scene  Uber Noise for several complex types of noise such as Perlin, Fractal, Cell, fBm, and Worley plus many more new and updated shaders including Color Correction, Float and Color Curves, plus Camera, Object, and Spherical Projections.Īrnold 6.0 is now the default renderer instead of the Scanline Renderer.

3d studio max 2021

It is also possible to drag and drop downloaded PBR maps straight from Windows Explorer into the Material/Maps Browser as the materials take care of correct gamma settings automatically. One material supports the Metal and Rough workflow, and the second supports specular and glossiness. Two new PBR materials have been added to simplify the creation of materials from standardised map types. It also supports more renderers (including Arnold), error validation and compatible map filtering, OSL texture maps and Blended Box maps, and MikkT normal mapping.Ī new Weighted Normals modifier is also added that improves the shading of models by altering the vertex normals to be perpendicular to larger flat polygons and generates explicit normals for meshes better and faster than ever. Weight options include Area, Angle, and Largest Face with full control over smoothing and blending values. This release includes some solid improvements, including a brand new Bake to Texture tool that promises faster performance and a new streamlined workflow. Autodesk has announced the release of Max 2021, with several new features and enhanced workflows.










3d studio max 2021